I'm a highly self-motivated artist with over seven years professional development experience. I've been working freelance and in house with indie, mobile- and AAA games in studios with 8-150+ employees. Experienced in project planning with a set budget, interviewing and hiring artists, working/communicating with artists/clients remotely and in-house, creating mood boards, style- and brand guides.
I've got full understanding of alI areas within 3D art, including sculpting, modeling, UVs, texturing, shading, rigging, skinning, topology flow, keyframe animation, rendering and optimization.
VFX (After Effects) and particle development (real-time engines) is also a secondary skill set that I have.
I always strive to deliver the highest quality possible within set time frames while having fun doing so.
I'm currently working as a lead character artist at Starbreeze studios in Stockholm on Payday 2 and Crossfire.
• Deep understanding and love of games, game development & game design.
• Different art styles
• Time efficiency
• Digital sculpting and modeling
• Character art
• Product Visualization
• Advertisement development
• Real-time and rendered VFX and particles
• Keyframe animation
• Payday 2 (PC/Console)
• F1 2016 mobile (iOS/Android)
• The Descendant (Steam)
• Angry Birds Transformers (iOS/Andoid)
• Angry Birds GO (iOS/Andoid)
• Khaba (Steam/iOS/Andoid)
• Pebbles (iOS/Andoid)
• Created an animated interface for one of Sweden's biggest football clubs. (DIF.se)
The ~45s long loops was shown during the football season, last autumn (2014), on all 600 screens in one of Sweden's biggest arenas, Tele2 Arena, Stockholm.
• Created over 30 rendered product visualizations for TV commercials aired in Sweden, Norway, Poland.
• Created a 30 second 3D animated commercial for a norwegian power provider aired on TV2, Norway.
Art Director - Exient
"I managed Miche at Exient Malta, where he held the position of Lead Artist on several mobile titles. Miche impressed me from the off with his fantastic eye for detail and quality, he could always suggest ways of improving and perfecting game artwork on every title he worked on. His hands-on art skills, especially his 3D character work, both hi and low poly are world-class. This high quality art helped secure multiple major contracts for Exient. Great attitude and reporting, always keen to learn new skills, will go far. I really enjoyed working with Miche, and would highly recommend him for a lead art role."
Concept Designer / Art Director - Walt Disney Entertainment
"Even though our time of working together at TRC was brief, Miche exhibited great technical skill, speed and passion to do beautiful work. He was a wonderful contributor to the art department during his time at TRC. I’m looking forward to work with Miche again someday."
Executive Director over Platforms - Jagex
"Miche, is a fantastic artist and one of the fastest at delivering I have ever worked with. His skills helped us advance our designs greatly. He's flexible and able to work under pressure. I highly recommend him to anyone looking for an amazing 3D artist and looking forward to any opportunity to work with him again!"